Rust Wipes Explained: Map, Blueprint, and Picking a Schedule
27 Temmuz 2026
A wipe resets server data. Which data gets reset is the part that actually matters, and it is where new server owners lose their player base.
The two kinds of wipe
- Map wipe — the world regenerates. Every building is gone, every player starts over on the terrain. Blueprints are kept.
- Blueprint wipe — learned blueprints are cleared too. Players are back to researching from scratch.
Map wipes are routine. Blueprint wipes are a much bigger reset, and doing one unannounced is the fastest way to empty a server.
Forced wipes are not your decision
Facepunch ships a monthly update that forces a map wipe. You cannot skip it. What you decide is what happens in between: weekly, biweekly, or monthly-only.
Rust updates often, and it updates hard on wipe day. We check for Rust updates every three hours rather than daily — on wipe day the gap between "update released" and "your server is out of date and nobody can join" is short.
Choosing a schedule is choosing an audience
| Schedule | Who it attracts | The trade-off |
|---|---|---|
| Weekly | Players who want the early-game rush | Nothing large ever gets built |
| Biweekly | The most common middle ground | Suits neither extreme perfectly |
| Monthly (forced only) | Builders, clans, long projects | Late wipe is quiet; newcomers cannot catch up |
There is no correct answer, but there is a correct method: pick one, publish it, and do not change it on a whim. Players plan their week around your schedule. Moving it without warning costs you more than any wipe ever will.
Sizing the server
We treat 6 GB of RAM and 30 GB of disk as the minimum for Rust. Memory use scales with map size and how much players have built — a 4000-size map late in a wipe cycle is a very different workload from a fresh 3000.
If you are going to run a large map, size for the end of the cycle, not the start. The server is at its heaviest the day before the wipe, not the day after.
Before you wipe
- Announce it. Several days out, in the place your players actually read.
- Back up first. Not because you plan to roll back, but because wipe day is when mistakes happen.
- Say what kind of wipe it is. "Wipe Friday" tells players nothing. "Map wipe Friday, blueprints kept" tells them everything.